Post a link to your final project in the comments below and email the zipped project to Owen.
Category Archives: Assignments
PHP Machine
This assignment has been moved to Google Docs
Digital Media assignment #2: Animated GIFs in the Age of Mechanical Reproduction
Produce at least three short movies that explore themes from the readings (Simulacra and Simulations by Jean Baudrillard, Remix(ing) Re/Appropriations by Eduardo Navas, The Work of Art in the Age of Mechanical Reproduction by Walter Benjamin), films, and discussions from this section of the course. For each short, experiment with explicit or metaphorical references to the content of the course such as semiotics (sign and signifier), simulation and simulacra, remix (creative appropriation), and the way technology affects art and culture. Do more than illustrate these concepts, develop your own language that extends them. Use of appropriated materials is encouraged with the caveat that it should meet the definition of fair use from the Copyright Act of 1976. Specifically, the use of others’ materials should be transformative, not derivative, and/or it should parody (comment on, critique, etc.) the original work(s).
Medium(s): Animated GIFs or Flash movies (SWF or FLVs)
Everyone Hearts Math
Create a dynamic web page that performs a math story problem. You should use variables in the actual problem, declaring their values at the top, and using print() or echo() to reveal the final answer(s). Check to make sure you’ve got all your semicolons (;) and there are no typos or you will get errors. This is the beginning of one of many assignments where you get to flex your design muscles.
Digital Media assignment: “Program”
Using a programming tool created with artists in mind (Processing), create a program that algorithmically generates a 2-dimensional design for physical output. Begin by analyzing some complex system (a spider’s eye, a pinecone, the interstate highway system, the solar system, etc). Through research, sketches, and writing, try to come up with a simplified algorithm that describes how this system, or a part of it, is structured/constructed visually, through repetition, pattern, translation, transformation, hierarchy, symmetry, etc. This algorithm will become the basis for your program, which will in turn be able to create new 2D forms that are not random in nature, but truly evolve from your findings. The results could utilize any media or tools, possibly including large-scale color prints or a bound book.
Medium: Illustrator (vector graphics) and Processing